Open source GZDoom community splinters after creator inserts AI-generated code
arstechnica.com
If you've even idly checked in on the robust world of Doom fan development in recent years, you've probably encountered one of the hundreds of gameplay mods, WAD files, or entire commercial games based on GZDoom. The open source Doom port—which can trace its lineage back to the original launch of ZDoom back in 1998—adds modern graphics rendering, quality-of-life additions, and incredibly deep modding features to the original Doom source code that John Carmack released in 1997.
Now, though, the community behind GZDoom is publicly fracturing, with a large contingent of developers uniting behind a new fork called UZDoom. The move is in apparent protest of the leadership of GZDoom creator and maintainer Cristoph Oelckers (aka Graf Zahl), who recently admitted to inserting untested AI-generated code into the GZDoom codebase.
"Due to some disagreements—some recent; some tolerated for close to 2 decades—with how collaboration ...
Copyright of this story solely belongs to arstechnica.com . To see the full text click HERE