Microsoft DirectX 12 Update Could Double Path-Traced Game FPS, Boost Game AI
hothardware.comMicrosoft has quietly released its latest DirectX 12 Agility SDK (version 1.619 alongside the 1.719-preview), and while the patch notes are dense with developer jargon, the implications for PC gamers are massive. The Agility SDK allows developers to integrate new DX12 features directly into their games without requiring users to wait for massive Windows OS updates. At the center of this release is the retail launch of Shader Model 6.9 and DirectX Raytracing (DXR) 1.2. For PC gamers, this update essentially standardizes several critical rendering technologies that were previously locked behind vendor-specific APIs.
The most immediate benefit for gamers comes from the standardization of DXR 1.2, which brings Shader Execution Reordering (SER) and Opacity Micromaps (OMMs) out of preview. Path tracing is notoriously taxing because rays bounce unpredictably, causing massive inefficiencies in how the GPU processes the data. SER dynamically sorts these disorganized ray-tracing workloads ...
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