GreedFall: The Dying World review: RPG prequel fails to offer anything that hasn’t been done better a hundred times before
techradar.comThe original GreedFall was something of a balm for people starving for a particular flavor of sub-BioWare action role-playing games (RPGs) - games about reading lore codices and speaking to party members about their unresolved family drama.
True to form for veteran “Temu versions of bigger RPGs” developer Spiders, it played like an earnest if haphazard version of The Witcher 2. GreedFall: The Dying World - no longer named GreedFall 2 to clarify its position as a prequel to the original - instead attempts to channel the spirit of classic late 90s or early 00s PC games as it becomes a real-time-with-pause tactical RPG.
The other big shift is in your perspective: the original game cast you as a member of a noble house from a Europe-inspired industrialised nation, as it’s in the middle of colonising a new world of feather-wearing, magic-infused natives with a culture built out of thoughtlessly mashed together ...
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