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Dispatch review: not just another superhero story


You would think the concept of a mature superhero story would be played out by now; who has room for yet another ragtag team of outcasts with questionable morals and a habit for swearing, but come together against all odds and become one messed-up found family? And yet, AdHoc Studio's episodic, choice-based narrative game, Dispatch, has proved me wrong.

Set in an alternate Los Angeles where enhanced individuals, demons, and aliens are the norm, in Dispatch, you play as Robert Robertson, a superhero who goes by the name Mecha Man. But after his mission to take down the supervillain Shroud goes wrong, Robert is forced to take a break from his hero duties.

Feeling dejected and forced into early retirement, he's soon approached by the celebrated hero Blonde Blazer, and in exchange for repairing his suit, Robert joins the Superhero Dispatch Network (SDN), an organization aiding the people ...


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