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AMD’s FSR Redstone Frame Generation tested: image quality gets a boost, but there’s one deal-breaking catch


(Image credit: Marvel / AMD)

Nvidia and AMD have gone head-to-head again with DLSS 4.5 and FSR Redstone, respectively, and so far, I've tested the latter, specifically analyzing its frame generation update, and I can simply say that I'm impressed.

FSR 4 upscaling has already made huge advancements compared to FSR 3.1. I covered this a long while ago and highlighted that its super-resolution image quality was great, even surpassing Nvidia's DLSS 3 (which was more relevant at that time), but still trailed behind DLSS 4.

Now, FSR Redstone is another attempt to improve upon FSR 4's image stability, especially when using ML Frame Generation, and I'm happy to report that Redstone has succeeded in that attempt, as I noticed that previous issues like ghosting and artifacts are less noticeable in motion.

AMD's Redstone update could revitalize FSR for PC gamesConfused about ...
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