Microsoft has detailed its work on latency improvements for games on the cloud-based platform. And what's more, mouse and keyboard support is still due to come later this year.
At present, Xbox Cloud Gaming's display pipeline bears a latency of around 8-74 milliseconds. That's the time it takes for controller inputs to register in-game. However, it's now working on bringing its Direct Capture tech to a wider number of games on the service. This will cut latency to an impressively low 2-12 milliseconds, according to the latest update (opens in new tab) from Xbox Game Streaming Team's Morgan Brown.
Similarly to many of the best 4K TVs, Direct Capture slashes latency by disabling a number of features. These include HDR, dynamic scaling and a 1440p resolution cap. That last one we won't have to worry about just yet. Xbox Cloud Gaming is capped to ...
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