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The Witcher 4's console-first development could hit roadblocks with the Xbox Series S


Forward-looking: Despite The Witcher 4 being many years away from release, developer CD Projekt Red is already warning that getting the game to run on the Xbox Series X at 60 frames per second is going to be "extremely challenging."

Digital Foundry's Alex Battaglia met with Epic and Charles Tremblay, CD Projekt RED's VP of technology, in Poland following the tech demo showing off Unreal Engine 5.6 earlier this month.

CD Projekt has emphasised that the demo is a representation of what The Witcher 4 will look like on the standard PlayStation 5 with ray tracing enabled – it wasn't the actual game itself.

Tremblay said the development team switched to a console-first approach to achieve this target, rather than going the usual route of scaling down from the PC.

The exec says this traditional PC-first approach has caused many problems in the past. He's no ...


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