NVIDIA DLSS 5 Uses 2D Data To Boost Image Quality: What We Know
hothardware.comNVIDIA's DLSS 5 has proven to be the more controversial announcements so far this year. When initially announced, NVIDIA CEO Jensen Huang said it was using new "neural rendering" techniques and "generative control at the geometry level". As we mentioned when covering Jensen's rejection of all criticism to DLSS 5, these claims seem to be in conflict with statements from some NVIDIA engineers who have been working on DLSS 5, with NVIDIA's own official slides confirming that DLSS 5 works from the same data as previous DLSS iterations, rather than being more deeply built into the engine.

Further statements from NVIDIA's Jacob Freeman made to YouTuber Daniel Owen also point toward this being the case. Freeman confirms that "Yes, DLSS 5 takes a 2D frame plus motion vectors as input", that all of its lighting calculations are made based on a single frame (i.e. screen ...
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