Former Ubisoft director, Clair Obscur maker slams AAA dev bloat: "It would've taken 25 years" to make my game
techspot.com
Let's get back to fun: The video game industry has always been unpredictable, but the current trend in triple-A development raises serious concerns about its long-term viability. As costs rise and development processes grow increasingly bloated, many question whether the industry is on the verge of another crash. Recent statements by former Ubisoft creative director Guillaume Broche suggest the situation may be more dire than previously thought.
Broche, who founded Sandfall Interactive after his tenure at Ubisoft, recently commented that getting approval to develop Clair Obscur: Expedition 33 would have taken "25 years" at a larger corporate studio. His statement emphasizes the magnitude of bureaucratic red tape involved with large AAA developers. Fortunately, Broche escaped the constraints of corporate politics.
His departure from Ubisoft is a case in point. Broche told the BBC that he quit Ubisoft because he was 'bored' with his job and frustrated at the lack ...
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