AMD has made the source code for FSR 2.0 (FidelityFX Super Resolution) public, meaning that any developer can now make use of the frame rate boosting tech in their games.
AMD’s FSR 2.0 is the firm’s rival for Nvidia DLSS, and this is clearly good news in terms of getting more games up and running with the tech. The slight caveat here is that Team Red has pushed out all the materials (opens in new tab) needed to work with DX12 and Vulkan games, but not DX11 (if you want to go that route, you’ll need to get in touch with AMD directly, as Tom’s Hardware (opens in new tab) reports).
Furthermore, support for Unreal Engine 4.26/4.27 (and UE5, for that matter) will be coming soon enough in the form of a plug-in, AMD promises.
AMD also gave us an idea ...
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