30 years later, I’m still obliterating planets in Master of Orion II —and you can, too
arstechnica.comThat's fine in single-player, as it basically makes perks like this just gameplay variants or mutators to make replaying and seeking new challenges fun. But in multiplayer, well... I'm not involved in the competitive MOO2 scene, so I suppose I could be wrong, but I'm pretty sure you're going to spend those six points on Creative, and that's that.
Master of Orion II also arrived at a time when the complexity in the genre had reached deeper levels than ever before—but it also came out before some pretty important innovations in battling the busywork that comes from maintaining that level of complexity well into a late game when you have several dozen colonies. That awkward position means that it's way too easy to get bogged down in too many details in the late game.

Still, I was surprised how well this game held ...
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