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Tech »  Morbid Metal developer explains why he ditched an origami art direction in favor of gritty sci-fi — 'It worked, but it didn't really feel like me'
  • Morbid Metal developer explains why he ditched an origami art direction in favor of gritty sci-fi — 'It worked, but it didn't really feel like me'
    3 hours ago   techradar.com

    Morbid Metal developer explains why he ditched an origami art direction in favor of gritty sci-fi — 'It worked, but it didn't really feel like me'

    · Morbid Metal developer Felix Schade has discussed the inspirations behind his game's art direction ...

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Microsoft's Windows Insider Program is no longer a confusing mess

Microsoft's Windows Insider Program is no longer a confusing mess

2 days, 5 hours ago   zdnet.com

Follow ZDNET: Add us as a preferred source on Google. ZDNET's key takeaways · Microsoft is making the Insider Program less complicated. · Beta channel will be a more reliable ...

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